[Caligo] Persona: Firebird
Feb. 4th, 2012 11:51 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
> FIREBIRD
MAJOR ARCANA: SUN
Blocks FIRE, Weak to ICE
PERSONA:The Firebird, a mythological creature of Slavic folklore, often occupies the role of a highly-coveted prize for its beauty and feathers that brilliantly shine with the colors of a bonfire. While would-be heroes are often tasked with capturing the Firebird by the king, using its dropped, glowing feather as a guide, that feather often serves as a premonition of a hard journey, with an even tougher road to follow should the Firebird be captured. Some say that pearls drop from the Firebird's beak as it soars through the sky, falling as gifts to the peasants below.
LOW LEVEL
Treasure Radar 0 SP Reveals location of treasure chests on every floor of the dungeon. Enemy Radar 0 SP Reveals location of Shadows on every floor over a wide area. Analysis 0 SP Reveals an enemy's stats and weak points (bosses excluded). Invigorate 2 0 SP Recovers 5 SP on each turn, except for "1 More". Endure 0 SP Survive being knocked Unconscious once per battle with 1 HP remaining. Sonic Punch 8% HP Inflicts a small amount of Physical damage on one enemy. Re Patra 3 SP Recover from Down and Dizzy. One ally. Rakukaja 12 SP Increases an ally's Defense for 3 turns.
MEDIUM LEVEL
Full Analysis 0 SP Reveals an enemy's stats, weak points, and any attacks or skills it may use (bosses excluded). Relaxing Wave 0 SP All allies recover 5% of their SP after battle Media 7 SP Recovers a small amount of HP to all allies. Can be used in the field. Matarunda 24 SP Decreases all enemies' Attack for 3 turns. Marakukaja 24 SP Increases all allies' Defense for 3 turns. Red Wall 18 SP Increases an ally's Fire resistance for 3 turns (resist fire effect). Energy Shower 18 SP Recover from Exhaustion and Enervation. All allies. Gigantic Fist 16% SP Inflicts a large amount of Physical damage on one enemy.
HIGH LEVEL
Weakness Scan 0 SP Reveals an unspecified Shadow's affinity at the start of battle, which will either be a weakness or immunity. Auto-Maraku 0 SP Begin the battle with Marakukaja cast on all allies. Takes precedence over Auto-Rakukaja. Unshaken Will 0 SP Becomes immune to all mental ailments. Victory Cry 0 SP Recovers all HP and SP after a successful battle. Amrita 12 SP Recover from all ailments. All allies. Heat Riser 30 SP Increases an ally's Attack, Defense and Agility for 3 turns. Tetraja 24 SP Protects an ally from an instant death attack once. God's Hand 20% HP Inflicts a severe amount of Physical damage on one enemy.
IDEAL ENDGAME SKILL SET
God's Hand Unshaken Will Auto-Maraku Tetraja Heat Riser Amrita Victory Cry Endure